Skaven

Skaven are a race of beastman combining the natures of man and rat. They came into being among the ruins of the Old Slann civilisation, when giant rats were mutated by their exposure to a mighty source of raw magic, imbued with  all the corrupting power of chaos. This material is known as 'Warpstone' and in its unrefined form it is very dangerous - prolonged exposure to it producing severe mutations or death. Skaven strongholds are scattered beneath ancient ruins all over the known world from which a spider web of tunnels and warrens connects them to the sewers and drains beneath living cities. They worship a chaos god known as 'The Horned Rat' whose high priests go by the name of the Thirteen Lords of Decay. The direct servants of these priests are an order of shamans called the Grey Seers, while the bulk of skaven society is organised into clans. Skaven wear dark, ragged clothing over whatever assorted armor they posses. This is usually made from animal hides augmented with metal plates, studs, and tattered  bits of mail scavenged from battlefields. Clan symbols are prominently displayed on clothing and shield, and sometimes dyed or even branded into fur. Favourite weapons are long knives with notched or serrated blades. Skaven take the form of giant rats in  a twisted parody of human form, between four and six feet tall. Except for their ear and tail, they are covered in close-growing fur. Most are either brown or piebald, but some are black, white, or grey. As skaven are rendered chaotic and anarchist beings, they are not protected by the law (still they may not be punished by judges without a reason.) + Skaven have infravision and can move silently indoors and in cities. + Skaven are resistant to acid and poison but vulnerable to holy and heat. + Raceweapon: Hand to hand

Racial Stat Mod STR   QUI   DEX   INT   WIS   CON   CHA   APP 0       +15    +5     +5     -15     +5     -15   -20