Ofcol

Background
Named for the city devoted to the causes of peace and harmony, Clan Ofcol is charged with maintaining these causes, spreading the word of the city to all corners of Ayreon. Founded by Lord Avedon centuries ago (and some say with a bit of help by the Goddess of Enlightenment herself, Arduna), the knights of Ofcol come from all walks of life, from templars to rangers, from wizards to thieves, all devoted to using their powers to heal the wounded and to defend the weak. No one but knights of Ofcol can say for sure what their true ends are, but it is said they seek ultimate enlightenment for all. Rumors abound, however, that the knighthood is not always set on healing and harmony: there are some who say they are really the guardians against the darker shadows of the world, those bogeymen and assassins who slip past less watchful eyes to quietly wreak havoc in the world. Ofcolians are known to be able to see even the most hidden details, and accounts abound of the errant Knight of Peace fighting and slaying things shrouded in shadow. Combat prowess such as that attributed to the Ofcolian knight does not come from mere peacemaking...

Clanhalls
These are the dark days of the knighthood of Ofcol. For centuries the clan stood as shield and defender of peace and weal throughout the lands of Ayreon. But alas! a dark cloud fell over the clan, and in a blink of the Death God's eye the leadership was decimated, the power was annihilated, and the remainder of the clan thrown in turmoil and disarray. A few of the knights are said to have escaped the destruction, helped by an heretofore unknown power, and are biding their time as they gain strength to begin anew.

Leader
Olath

Previous Leaders

 * Nidrahil
 * Valacar
 * Intizara
 * Kyri
 * Maliac

Clan Guardians
Your breath is taken away by the beauty of the lady before you. (A Sylvan Pool, transporter)

Cuaraine is standing here, tending to her cauldron. (A Makeshift Encampment, by the pit, healer)

Adona is busy sharpening her blade. (A Makeshift Encampment, guards the clanitem)

Sirianna walks to and fro, deep in thought. (Roams)

Allowed Religions

 * Arduna
 * Celawyn
 * Daghyld
 * Digna
 * Morruin
 * Oneirion
 * Wyome

Allowed Clerics/Templars/Monks

 * Arduna
 * Celawyn
 * Daghyld
 * Digna
 * Morruin
 * Oneirion
 * Wyome